Synopsis
This movie of Yogg-saron got me even more excited then the kill itself... and it is our kill!
This is truly the most epic movie I have ever seen on wow. I made bosskill movies on all bosses in TBC, except for 2 and SW. And though I thought they were great, this one beats them all combined. The music is awesome and the kill is good too. It is made by Stoke, our DK Tank who used to be our Lock. He is also responsible for the How to Paladin moview. It has a 5/5 rating on Warcraftmovies.com
Download the whole full thing. It is of superb quality.
If you don't want to, here is youtube embed too.
PS, I am the only cat in there. Easy to spot.
Link to Warcraftmovies.com
Part 1
Part 2
Friday, May 1, 2009
Normal mode
Synopis
Ulduar 10 man cleared too.
Today we started raiding at a little past 19:30. There were not enough people available for 25 so we did 10 man. First time I was there 10 man. We had cleared all bosses by 2:20. Ok a bit late, so it is not a real one raid kill but it soon will.
Unbelievable how easy Ulduar 10 man is. I fucked up on Yogg-saron otherwise that too would have been a oneshot without death. We did about 4 hard modes/extra achievement things, gotten 6 boses oneshotted without a death. Ulduar 10 man is really easy.
I'll do it next week and the next and just simply farm achievements. There are a few really hard ones, but a lot of things are really forgiving.
Ulduar 10 man cleared too.
Today we started raiding at a little past 19:30. There were not enough people available for 25 so we did 10 man. First time I was there 10 man. We had cleared all bosses by 2:20. Ok a bit late, so it is not a real one raid kill but it soon will.
Unbelievable how easy Ulduar 10 man is. I fucked up on Yogg-saron otherwise that too would have been a oneshot without death. We did about 4 hard modes/extra achievement things, gotten 6 boses oneshotted without a death. Ulduar 10 man is really easy.
I'll do it next week and the next and just simply farm achievements. There are a few really hard ones, but a lot of things are really forgiving.
Wednesday, April 29, 2009
Ulduar cleared!
Synosis
Last night at a it before 23:00 we killed Yogg-saron and we officially cleared (for now) Ulduar.
Last week Tuesday we first saw Yogg-saron when we, after about 15 tries we managed to briefly see phase 2 before we all died.

This week after in total 2.5 wipenights this night resulted in a kill. The problem we had was mostly the switch between phase 2 and 3. We got that down 2-ce. The first time it was a 6% wipe where we got some real good practices on switching between the mobs. The last time it was an excellent performance..

I again got the t8.5 item. I have gotten so many items because of tanking loot prio (though I dps more often then tank recently) that I now have 4/5 items. When we stop with tanking prio it will be a long while before I get any item I ever want again.

Don't I look great?
Last night at a it before 23:00 we killed Yogg-saron and we officially cleared (for now) Ulduar.
Last week Tuesday we first saw Yogg-saron when we, after about 15 tries we managed to briefly see phase 2 before we all died.

This week after in total 2.5 wipenights this night resulted in a kill. The problem we had was mostly the switch between phase 2 and 3. We got that down 2-ce. The first time it was a 6% wipe where we got some real good practices on switching between the mobs. The last time it was an excellent performance..

I again got the t8.5 item. I have gotten so many items because of tanking loot prio (though I dps more often then tank recently) that I now have 4/5 items. When we stop with tanking prio it will be a long while before I get any item I ever want again.

Don't I look great?
Sunday, April 26, 2009
The value of Expertise and Primal Precision
Synopsis
If you can equip a best in slot item with expertise and are over expertise cap rather then equiping something else remove the talent point from Primal Precision.
Sadly there is no real alternative.
[edit]Corrected some math[/edit]
Recently I have heard from 2 different sides that Primal Precision (PP) is not really worth it. So I decided to do some thinking again.
The first was honest mistake. The person thought that the expertise cap was at 15 for tanking. It is however at 15% (generally accepted cap) which for druids is 60 expertise. If you are below 26 expertise any expertise is double the value since until you are dodge capped it counts towards both caps.
The second one was the following: It stated that when expertise capped by gear Primal Precision is not worth it. I wondered how much it was worth really.
So how can I see what it is worth? If you look at gems you will see that 16 expertise = 16 agility = 16 strength = 32 AP.
Now those gems all have different values for each class, making them perfect for one class, more worthless to an other.
If you look at enchants you will see that on gloves for instance 15 Expertise holds the same slot as 44 AP. You can not look at this for real though, since the expertise enchant is way cheaper. An expertise enchant on gloves is of would be a "green" enchant where 44Ap would be a "blue" enchant (as in green "uncommon" gems and blue "rare" gems). To have the same value expertise enchant it should be 22 expertise (if you follow me).
I did the comparison in a different way: I used Rawr (raidbuffed).
I am expertise capped by using Inevitable Defeat (78 exp). To make that useless I equipped Chestguard of the Recluse (83 expertise).
The dps value from Inevitable defeat dropped from 1583 to 1523. So 78 expertise is worth about 60 dps.
I did the same for Chestguard of the Recluse. I unequipped Inevitable Defeat and was still expertise capped. The chastguard's value went up from 314 to 385. That is 71 dps. So it is about the same.
1 expertise ~= 0.8 dps.
So 10 expertise = 2.5% = 2.5* 32 rating = 80 expertise rating.
PP therefore (for me) is worth about 80 dps on gear. When, and only when, you are expertise capped (26 expertise). If I would not have PP I would have to get it on gear loosing 60 dps.
Total dps is 6363 what rawr tells me. If I had to get that by gear alone I would have 6303 dps. 60 / 6303 = 0.95%%, that is 0.48% per talent point.
So that is not really much. It is that there are not really any other talent points for cat that are worth more.
Once again, don't be mistaken. When you are not capped by gear alone the talent point is worth much more since 1 talentpoint will increase dps with 2.5% alone (double parry and dodge cap). I am only saying that if you find a better place for your talentpoint and your best in slot items have expertise plenty... only then you can remove a point in PP.
If you can equip a best in slot item with expertise and are over expertise cap rather then equiping something else remove the talent point from Primal Precision.
Sadly there is no real alternative.
[edit]Corrected some math[/edit]
Recently I have heard from 2 different sides that Primal Precision (PP) is not really worth it. So I decided to do some thinking again.
The first was honest mistake. The person thought that the expertise cap was at 15 for tanking. It is however at 15% (generally accepted cap) which for druids is 60 expertise. If you are below 26 expertise any expertise is double the value since until you are dodge capped it counts towards both caps.
The second one was the following: It stated that when expertise capped by gear Primal Precision is not worth it. I wondered how much it was worth really.
So how can I see what it is worth? If you look at gems you will see that 16 expertise = 16 agility = 16 strength = 32 AP.
Now those gems all have different values for each class, making them perfect for one class, more worthless to an other.
If you look at enchants you will see that on gloves for instance 15 Expertise holds the same slot as 44 AP. You can not look at this for real though, since the expertise enchant is way cheaper. An expertise enchant on gloves is of would be a "green" enchant where 44Ap would be a "blue" enchant (as in green "uncommon" gems and blue "rare" gems). To have the same value expertise enchant it should be 22 expertise (if you follow me).
I did the comparison in a different way: I used Rawr (raidbuffed).
I am expertise capped by using Inevitable Defeat (78 exp). To make that useless I equipped Chestguard of the Recluse (83 expertise).
The dps value from Inevitable defeat dropped from 1583 to 1523. So 78 expertise is worth about 60 dps.
I did the same for Chestguard of the Recluse. I unequipped Inevitable Defeat and was still expertise capped. The chastguard's value went up from 314 to 385. That is 71 dps. So it is about the same.
1 expertise ~= 0.8 dps.
So 10 expertise = 2.5% = 2.5* 32 rating = 80 expertise rating.
PP therefore (for me) is worth about 80 dps on gear. When, and only when, you are expertise capped (26 expertise). If I would not have PP I would have to get it on gear loosing 60 dps.
Total dps is 6363 what rawr tells me. If I had to get that by gear alone I would have 6303 dps. 60 / 6303 = 0.95%%, that is 0.48% per talent point.
So that is not really much. It is that there are not really any other talent points for cat that are worth more.
Once again, don't be mistaken. When you are not capped by gear alone the talent point is worth much more since 1 talentpoint will increase dps with 2.5% alone (double parry and dodge cap). I am only saying that if you find a better place for your talentpoint and your best in slot items have expertise plenty... only then you can remove a point in PP.
Saturday, April 25, 2009
Correction! iMangle does not own
Synopsis
Tarskin has pointed out that I forgot the difference in Maul and Lacerate dots when they get 4% MMS damage. So I did the math again. MMS is better by 1.3%.
Let me state first that this post is a comparison between a very popular tanking spec 0/55/16, holding SS and MSS, and an alternative spec 0/60/11 holding iMangle and no MMS.
I forgot Maul and Lacerate dots in the rotation. The damage for MMS and not MMS is different of course.
So I went back to rawr. Because some values had changed I redid the spreadsheat.
Some weird things I saw; Windfury totem changes the damage per maul. Of course it changes the total damage by Maul, but now also changes the average damage and threat done by Maul apparently. If anyone has an explanation for this I'd like to hear it.
New spreadsheet:

It shows that with WF totem the threat you loose with iMangle rotation is 105 threat per second. This is 1.3% threat loss.
So if you are looking for max threat, MMS spec is the way to go. Well, to be honest, drop something like IW and ask someone else to apply the same debuff. Get iMangle too. That does the most threat.
However you can also ask the few top dpssers to hold back a little bit or use some threat reducing effects (FD) or get hunters and rogues to misdirect to you.
Still, in the end, my conclusion stands I think. 1.3% threat loss on a boss is something not that bad. You get 5% more uptime from Idol of the Corruptor it halves it's downtime. That is worth it I think. If you can dodge an attack that otherwise would have killed you it saves you from a wipe.
PS. This all made me think to what things can you expect normally for being raidbuffed (25 man).
So my next post will hold the raidbuffs you can normally expect in a raid and should be checked while comparing items to eachother.
Tarskin has pointed out that I forgot the difference in Maul and Lacerate dots when they get 4% MMS damage. So I did the math again. MMS is better by 1.3%.
Let me state first that this post is a comparison between a very popular tanking spec 0/55/16, holding SS and MSS, and an alternative spec 0/60/11 holding iMangle and no MMS.
I forgot Maul and Lacerate dots in the rotation. The damage for MMS and not MMS is different of course.
So I went back to rawr. Because some values had changed I redid the spreadsheat.
Some weird things I saw; Windfury totem changes the damage per maul. Of course it changes the total damage by Maul, but now also changes the average damage and threat done by Maul apparently. If anyone has an explanation for this I'd like to hear it.
New spreadsheet:

It shows that with WF totem the threat you loose with iMangle rotation is 105 threat per second. This is 1.3% threat loss.
So if you are looking for max threat, MMS spec is the way to go. Well, to be honest, drop something like IW and ask someone else to apply the same debuff. Get iMangle too. That does the most threat.
However you can also ask the few top dpssers to hold back a little bit or use some threat reducing effects (FD) or get hunters and rogues to misdirect to you.
Still, in the end, my conclusion stands I think. 1.3% threat loss on a boss is something not that bad. You get 5% more uptime from Idol of the Corruptor it halves it's downtime. That is worth it I think. If you can dodge an attack that otherwise would have killed you it saves you from a wipe.
PS. This all made me think to what things can you expect normally for being raidbuffed (25 man).
So my next post will hold the raidbuffs you can normally expect in a raid and should be checked while comparing items to eachother.
Friday, April 24, 2009
Breaking news: iMangle rotation owns!!!
Synopsis
Get yourself to an iMangle rotation, even if you don't have the idol!
[edit]
See next post. The breaking news was broken. It is not true. Thanks go to Tarskin for that. Thank you very much. :-( XD
[/edit]
Either iMangle roation own, or rawr lies.
Inspired by Tarskin's post on Faerie Fire / iMangle rotation I took my head our of my ass and saw that FFF is huge threat. Definately do it every time you can.
I took his post and extended it a bit.
This is a screenshot of my calculations.

First of all the rotation. All rotations are based on a continues cycle. It doesn't say what you should start out with. They all start at the moment lacerate is renewed, thus the first action is Lacerate.
Instead of only looking at Mangle / Fearie Fire I took Lacerate into the cycle. Lacerate can not be allowed to drop, so do that at least every 9 actions. Atfer 10 actions it will have dropped.
6 sec Mangle:
If you are doing Mangle / FFF every 6 seconds, you have to do lacerate every 12 seconds. If you do that every 13.5 seconds if will inevitable collide with Mangle or FFF. It would mean the cycle you would have would be very long, and hard to execute.
That means the rotation would look something like this:
8 moves; 12 seconds: 2 Mangles, 2 FFF, 1 lacerate and 3 swipes.
For refreshing Lacerate it has to be done at least once every 13.5 seconds.
That is coincidentally exactly 3 Mangles. This gives us a 9 move cycle.
9 moves; 13.5 seconds: 3 Mangles, 2 FFF, 1 lacerate, 3 swipes.
It is not disputed that iMangle does more damage. However the fact that if you take iMangle means you will have to drop Master shapeshifter. And everything does less damage.
So from Rawr, using my own gear and fully raidbuffed I took the following average values. I took the average values because you have to count crits too. Here I only discuss threat though damage can also be seen in the spreadsheet:
iMangle spec:
An iMangle 4.5 sec Mangle cycle gives me 28078 threat = 3120 TPS
So taking iMangle over master shapeshifter is 100% the right thing to do and it even leaves 2 extra talentpoints you can spend somethere you like.
Unless ofcourse my rawr data is wrong.
Get yourself to an iMangle rotation, even if you don't have the idol!
[edit]
See next post. The breaking news was broken. It is not true. Thanks go to Tarskin for that. Thank you very much. :-( XD
[/edit]
Either iMangle roation own, or rawr lies.
Inspired by Tarskin's post on Faerie Fire / iMangle rotation I took my head our of my ass and saw that FFF is huge threat. Definately do it every time you can.
I took his post and extended it a bit.
This is a screenshot of my calculations.

First of all the rotation. All rotations are based on a continues cycle. It doesn't say what you should start out with. They all start at the moment lacerate is renewed, thus the first action is Lacerate.
Instead of only looking at Mangle / Fearie Fire I took Lacerate into the cycle. Lacerate can not be allowed to drop, so do that at least every 9 actions. Atfer 10 actions it will have dropped.
6 sec Mangle:
If you are doing Mangle / FFF every 6 seconds, you have to do lacerate every 12 seconds. If you do that every 13.5 seconds if will inevitable collide with Mangle or FFF. It would mean the cycle you would have would be very long, and hard to execute.
That means the rotation would look something like this:
8 moves; 12 seconds: 2 Mangles, 2 FFF, 1 lacerate and 3 swipes.
- Lacerate
- Mangle
- FFF
- Swipe
- Swipe
- Mangle
- FFF
- Swipe
For refreshing Lacerate it has to be done at least once every 13.5 seconds.
That is coincidentally exactly 3 Mangles. This gives us a 9 move cycle.
9 moves; 13.5 seconds: 3 Mangles, 2 FFF, 1 lacerate, 3 swipes.
- Lacerate
- Mangle
- FFF
- Swipe
- Mangle
- Swipe
- FFF
- Mangle
- Swipe
It is not disputed that iMangle does more damage. However the fact that if you take iMangle means you will have to drop Master shapeshifter. And everything does less damage.
So from Rawr, using my own gear and fully raidbuffed I took the following average values. I took the average values because you have to count crits too. Here I only discuss threat though damage can also be seen in the spreadsheet:
iMangle spec:
- Mangle: 4552
- FFF: 3434
- Lacerate: 1128
- Swipe: 2142
- Mangle: 4734
- FFF: 3434
- Lacerate: 1153
- Swipe: 2228
An iMangle 4.5 sec Mangle cycle gives me 28078 threat = 3120 TPS
So taking iMangle over master shapeshifter is 100% the right thing to do and it even leaves 2 extra talentpoints you can spend somethere you like.
Unless ofcourse my rawr data is wrong.
Invasion of the dutch!
Synosis
Too short a post for a synopsis.
A fellow dutchman, Tarskin, has started his own blog recently. Check it out!
http://tarskin.blogspot.com/
Too short a post for a synopsis.
A fellow dutchman, Tarskin, has started his own blog recently. Check it out!
http://tarskin.blogspot.com/
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