Back to home
Showing posts with label Cat. Show all posts
Showing posts with label Cat. Show all posts

Friday, June 19, 2009

Praat geen poep!

Synopsis
Sorry for the Dutch title. Translated it means "Don't talk shit". It is funny in Dutch because it is not usual word usage. The sentence in itself is a direct translation, word for word, from English to dutch.
Anyway it refers to Blizzard PTR patchnotes. It is talking shit.


What the hell does this mean: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.

??? Any idea anyone?

I think it might refer to a system like items. An item has x points to spread. Some in agility, some in stamina etc. If I am correct it means that in case of mangle, mangle is reduced by 11%.

If so I did a bit of calculation.
Instead of 5.9k dps on General Vezax I would do about 5.5k. The value was really close to 5% dps loss. One thing though, this os on a fight where you can non stop use the boss as a target dummy. Other fights, like Yogg where you mangle more then Shred and Rip, you will see more dps lost.

Still only guessing. Tell me if someone at Blizzard grew some brains and tried to explain to us how the internal point value of abilities is used. Bogus patchnotes imo.

Here is the (Dutch) "song" by Dingetje. I think I was 10 at the time this was a "hit". Prolly 20 years ago.

Saturday, June 6, 2009

How nelf cats should really look

Synopsys
Someone made this;
Quote: "I'm a little underwhelmed by the new elf cat models. I don't think they truly capture the essence of the Night Elf race so I went ahead and made a few improvements. I think you can see this is the right direction."


Friday, June 5, 2009

Blizzard finally agrees. Allieds suck!

Synopsis
New catform lol.


Sorry to all you nightelves out there. About half of you play nightelves. Being Tauren I naturally hate allies for how pathetic they are when they have to kill me on an escort quest, fishing or whatever. I am sure a lot of you on pvp realms think the same about horde, though I am pretty sure a lot of kids play more allied and are more childish the horde. Though you nightelves think the same about horde ;)

[don't take this comment serious]

Anyway, WoW will be a lot more funny when 3.2 comes. I will laugh being ganked by a feral druid. My first reaction when I saw your catforms: "WHAHA! Your cats look gay!" (no offense to gay people).

Now still when I look at your catforms I am laughing my fat cow ass off. Putting a picture here just for the fun. Haha you are so hard screwed with these forms. If I were you I would petition blizzard not to change nelf druid form at all. I would prefer the old one over the new ones.

*snicker*



Oh forget snicker.... MOEWAHAHAHAHAHAAHAAA

Seriously though, I pitty you... WHAHAHAH

Wednesday, June 3, 2009

Catforms

Just saying one thing, I have been playing with a pacman quality figure all this time compared to the new forms.

Monday, May 18, 2009

What happened to expertise?

Synopsis
I am starving for expertise right now!


I have a dilemma. Before 3.1 I used to be craving for hit rating. Now I got Twisted Visage and I probably won't get an other weapon. It has a lot of hit. Then all other items that dropped also have a lot of hit. Got a couple of items that used to be worth a lot to me. Now that I have this much hit rating those that have hit rating have devaluated a lot.

Now with t8.5 I find myself looking at the other cap. Expertise. My tanking gear can't miss anything though I am barely expertise (soft) capped. That isn't too bad. The items are still BiS (best in slot), or the best I have. So overall it is better.

Now for cat I am a bit more worried. I had balanced that gear around expertise cap. The items I have now are so much better that I really want to equip them but it makes me loose the expertise cap. Being below expertise cap is something I really don't want. There are a couple of bosses in Ulduar you can;t really dps from behind So now in Ulduar expertise is worth more then it was before I seem to be lacking it.

Only thing to do is to get the 226 level item trinket that also boosts haste from Malygos. I kinda feel trinkets in WotLK are made for that special reason; to fill in for those extra stats you want but can't get from gear unless gimping yourself a lot since they mostly only got 1 or 2 stats.
But since that boss is bugged now I probably won't get it any time soon.

Any of you experiencing the same?

Sunday, April 26, 2009

The value of Expertise and Primal Precision

Synopsis
If you can equip a best in slot item with expertise and are over expertise cap rather then equiping something else remove the talent point from Primal Precision.
Sadly there is no real alternative.


[edit]Corrected some math[/edit]

Recently I have heard from 2 different sides that Primal Precision (PP) is not really worth it. So I decided to do some thinking again.

The first was honest mistake. The person thought that the expertise cap was at 15 for tanking. It is however at 15% (generally accepted cap) which for druids is 60 expertise. If you are below 26 expertise any expertise is double the value since until you are dodge capped it counts towards both caps.

The second one was the following: It stated that when expertise capped by gear Primal Precision is not worth it. I wondered how much it was worth really.

So how can I see what it is worth? If you look at gems you will see that 16 expertise = 16 agility = 16 strength = 32 AP.
Now those gems all have different values for each class, making them perfect for one class, more worthless to an other.

If you look at enchants you will see that on gloves for instance 15 Expertise holds the same slot as 44 AP. You can not look at this for real though, since the expertise enchant is way cheaper. An expertise enchant on gloves is of would be a "green" enchant where 44Ap would be a "blue" enchant (as in green "uncommon" gems and blue "rare" gems). To have the same value expertise enchant it should be 22 expertise (if you follow me).

I did the comparison in a different way: I used Rawr (raidbuffed).
I am expertise capped by using Inevitable Defeat (78 exp). To make that useless I equipped Chestguard of the Recluse (83 expertise).
The dps value from Inevitable defeat dropped from 1583 to 1523. So 78 expertise is worth about 60 dps.

I did the same for Chestguard of the Recluse. I unequipped Inevitable Defeat and was still expertise capped. The chastguard's value went up from 314 to 385. That is 71 dps. So it is about the same.

1 expertise ~= 0.8 dps.

So 10 expertise = 2.5% = 2.5* 32 rating = 80 expertise rating.
PP therefore (for me) is worth about 80 dps on gear. When, and only when, you are expertise capped (26 expertise). If I would not have PP I would have to get it on gear loosing 60 dps.

Total dps is 6363 what rawr tells me. If I had to get that by gear alone I would have 6303 dps. 60 / 6303 = 0.95%%, that is 0.48% per talent point.

So that is not really much. It is that there are not really any other talent points for cat that are worth more.

Once again, don't be mistaken. When you are not capped by gear alone the talent point is worth much more since 1 talentpoint will increase dps with 2.5% alone (double parry and dodge cap). I am only saying that if you find a better place for your talentpoint and your best in slot items have expertise plenty... only then you can remove a point in PP.

Friday, April 24, 2009

Ulduar WWS

Synopsis
Cat dps is really nice! Really nice. However some fights are not made for us.


My raidleader finally got to put up some WWS from fights.

First up General Vezax (last week). We did some wrong strategies on him to start out with. Ranged dps gets an imba buff but not for the fights where we were.

WWS Vezax tries
(Showing only Bosses, I was tanking on trash).
I do not have the Savage Roar glyph yet and in most of the fights I needed to mangle. In all fairness the DK often had to pull a cloud and the rogues were on interrupt duty. For the tries that we did with the tactic that got em down in the 4th try the next day, the WWS is bugged. There was more ranged dps at the top. The last try we took him down on I really screwed up my rotation. A try before that I was at nr1 damage done, 5.2k dps (recount data) 4 or 5 minutes into the fight.

Other fights are often not as nice for druids. Our main dps comes from Rip. We do ok, but when Rip comes in we go to the top. There are a lot of fights that have us on waves of trash. That is not nice for us.

This week we took down 10 bosses in 2 days already. I was there for all fights this time and tanked a lot. I listed the bosses below. Linked a WWS for most of em. (Those that are not linked you can find if you select different fights in the other WWS)

Flame leviathan
Fun fight, no traditional fight. So nothing much I can say about it.

XT-002
Cat; Was new for me. We 2-shotted him so I never got the chance to learn the fight. The rogues are up there so I should be near there too. However the boss completely becoming immune a couple of times in the fight means you loose all dots. My dps should be higher, though it is more suited for rogues.

Kalogarn
Cat; We 2-shotted this one too. So my dps is low again. I was learning the fight, while most knew what to do. Though the targets that are up are really good for cat DPS. When you are on the arm you will move away before it dies and let ranged finish it. In that time you can have Rip ticking while you focus on the main target.

Auriaya
The only boss we really had difficulties with that day.
I was tank here. You need 4 tanks to survive the 4 adds which die within a minute. Makes you pretty much useless for the rest of the fight. The main task I set before myself was to make sure nobody died. Whenever the large pack of little cats was nuking 1 guy I did Demoralising Roar. I think it is really helpful, though in later fights healers got it down and never let a person die again.
Something else I did was assist in killing the jumping add away from the raid. Taunting it too when the jumping was over. If he dies in the pack the whole raid is standing in a voidzone. This guy is really not tankable. Control of raid dps is a must here.

We then skipped a few bosses;

Hodir
Main Tanked him all the way. Full frost resistance.

Freya
Tanked adds here. We tried 3 tries with 1 tree up. That is really hard. Because it was late we took it down and killed Freya easily.

The next day...

Thorim
Tanking; The gauntlet was not that hard anymore (after wiping the weak before for a few hours). Get 2 mages to sheep the whirlwinding mobs that stun. Didn't do the gauntlet though, I tanked in the arena.
At first we tanked em in 3 groups (3 tanks). We didn't get the adds down, though that should not be really bad since you just need to survive till the gauntlet is done. However the less adds the better. Best to do is all aoe tank in the center. The tank who gets agro tanks the champions. These need to be disarmed and there is no real problem. All adds get aoe'd down.
Then when Thorim comes he does a real nasty debuff to tanks once in a while, that will get em easily killed. We started taunting and having alternative tanking by 2 tanks. Though phase 1 might not need that much tanks when all stay in the center, it is a nice thing to have 4 tanks so you can risk 2 dying. However we needed to battleress them too.

Mimiron
Cat; Something like last week. No WWS available. I managed to see dps I did in phase 1. 5.2k and top 3 for sure. Even with running in and out. In phase 2 you need to run to his back all the time and dps suffers. In phase 3 I stood under the head again. Doing nothing, just soaking blows from bomb bots bearform, cat gear and spec. Dps suffered there enormously.
Phase 4 I was again high on dps. When the tank died the lower part immediately turned to me and before I could go bear I died. Not my fault I died this time. Luckily our DPS DK tanked him till the end.

It was near the end of the raid day and with 30 minute trash killing ahead we went back and took some bosses we skipped.

Razorscale
Tanked adds; oneshotted him. Can't believe how easy he was. Of course most of us knew the fight already, but the tactics were so simple to learn and understand.

Ignis the Furnace Master
Tanking; The boss our guild knows the best of all guilds on my server probably. We had the server's first kill. This boss has been fixed and hugely nerfed. Kiting him, I only was in danger once (35% health) and I used Barkskin. Since nobody died in the fight we all got the meta-part for the immortal variant in Ulduar.

2 days of no raiding ahead. Getting some sleep, reading, replying to Tarskin. Sunday we'll get to Yogg-saron and hopefully/probably kill him on monday or teusday.

PS I have 3 t8.5 items now. The gloves. Using EPGP (dkp) system I will get such a low rating that after we stop with tanking prio it will take 3 months for me to get another item.
Do I now have 2t8 in cat? Sadly no. I have the gloves from Malygos (226) that have a lot of hit. Replacing that 226 gloves and nerfing the rest of my gear to get hitcapped again for another 226 item just for the 2t8 set... I don't know if I should do it. I rather save some emblems for the headslot item and get that enchanted properly.

Monday, April 20, 2009

Great addons have lazy people behind it.

Synopsis
Go RPB if you are not hooked to TMW yet.


I have told you about TellMeWhen in this (link) post.

I have told you about macaroon being bugged, and the lazy programmer finally making a new version that now in 3.1 works (though there was no working version for the first 2 weeks of 3.0.8.

The same thing happened to TMW. The programmer was lazy. I posted on curse 2 weeks before 3.1 went live the following bug (on PTR);

The setting: Show me only if casted by myself was bugged. It should show Rip and Rake only when I casted it, but instead it will show any Rip and Rake casted by anyone. However if mine is active it will show mine before any others.

It really pissed me off because I got subbed from Mimiron because I was doing low dps. I got back in though after the other druid had to leave and we killed him! There was no other druid so the buggy addon didn't bother me much then, though my dps was still low because of me soaking bomb bot blows in phase 3 and doing little else.

This is the supposed fix: (didn't get a chance to try it yet).

elseif ( isMine or not icon.onlyMine ) then

replace it with:

elseif ( (isMine and UnitIsUnit(isMine, "player")) or not icon.onlyMine ) then


Also TellMeWhen doesn't always show Mangle (Cat)/Mangle (Bear). I need to test that and see if it works with what I posted in my previous post.

So if you are looking for using TMW or RPB, go for RPB. TMW is a great addon, but the programmer behind it is not really interested in making his product work.

Wednesday, April 8, 2009

Rotation study (Blogsourcing)

Synopsis
Since I had so much trouble with the 12 second mangle rotation I tried some more and this is what I found.


I started out dpssing, again on a lvl 80 dummy, and not berserking ever. Berserk will screw up whatever you are able to call a "rotation".

This is the DPS is did over a LONG time (calculated form white damage hits it is 45 minutes).


At the start I was at 3450, that then got to 3650. It went a bit down after some screwups in rotation, but it is a good average. 3.1 PTR servers are in America. Meaning that I did suffer a bit from latency. Renewing Rip and Rake had to be calculated. Do it at 0.5 seconds left, not too soon or the last tick won't get through, not too late or there is a too long period without Rake/Rip.

Below I will tell you what rules I tried to dps by which resulted in this. I ask you the same, if you are possible and willing. Tell me what you found on ptr (not using Mangle glyph). Don't Berserk and upload a screenshot (or post it on you own blog) and link it in as a comment. Judging from white hit damage there is a good comparison to what your total dps to mine would be. If yours is higher i'll try to find out why.

The rules I tried to live by:
Ability strategy:
  • SR always up. If it is down and have no CP get 1 CP SR up at least. Then depending on Rip uptime do a 4/5 CP SR.
  • Mangle over Rake. Rake does nice damage but Rip does a lot more. Mangle increases that with 30%. Mangle doesn't always have to drop before renewing.
  • FB is overrated. It doesn't always crit. Rather keep the 5 CP to keep up SR and Rip then to let one of those drp.
  • SR > Rip > Mangle > Rake
Energy strategy:
  • WAIT! If SR, Rip, Mangle and Rake are up you have all the time of the world. Stock up on energy. Don't let it get too high because OoC procs a lot now. You should spend as little time as possible at 100 energy. (I'd like to be rogue and have 110 or 120 energy to have more time.)
  • Don't get to 5 CP asap. Wait to see what happens. If Mangle and Rake need a refresh soon, stop at 2/3/4 CP, get engery refresh en and then wait for SR or Rip to drop to renew it.
CP Strategy:
  • Try to go for 3CP SR. It is about the same time Rip takes. That is a way to go for a normalisation in Rotation. It will not always hold up and you are seldom able to do it, but it if the choise it is available do that. You will have max time to be ready to renew Rip (where a 2CP SR could have the SR needing refreshing before Rip. Als a 3CP SR gives you that little extra time to build a new 3CP SR after you have renewed Rip.
  • The 3 ways to spend CP are SR, Rip and FB. FB should be avoided as much as possible. Saving up on energy and Mangle + Rake to get to 5CP might leave you with a lot of energy (having OoC).
  • When to FB? Only when you have plenty of time left on Rip and SR. I find that to be about 12-14 seconds. It will not ensure having SR and Rip up 100% of the time, but the alternatives are worse. (As you see in 45 minutes I only did FB 33 times vs the 4 per 3 minutes I did before, not counting the extra FB I did after a Berserk).
  • When not to FB: 1: Less then 12-14 seconds on SR only. Wait till the last moment (is having 100 energy) and refresh SR. If Mangle and Rake both drop, do it earlier. so Mangle and Rake are not of or at least not a long time. It is worth it to wait for 70 energy to be able to SR + Mangle + Rake immediately as a combo.
  • When not to FB: 2: Less then 12-14 seconds on Rip only. The same as above. Try to avoid this situation. With high time left on Rip (10 sec) you should get the last of the 5 CP's from Mangle and Rake so you dont have them down or are forced to do an early Rip to refresh Mangle + Rake
  • When not to FB: 3: Less then 12-14 seconds left on both, Rip to expire before SR. Wait till rip is expired and refresh. 1CP SR (or more if possible) right after.
  • When not to FB: 4: Less then 12-14 seconds left on both, SR Expires before Rip. Depends on how long the difference is. If the difference is up 3 seconds you can refresh Rip just before SR drops. (Then 1CPSR after). If the difference is higher, refresh SR immediately (overwriting 10 seconds or so) and use the remaining seconds to get 5CP Rip asap.
This is kinda it. Would love to hear your input and see your tests.
PS, this is not a strategy I did when testing on live (3.0.8) servers. So applying this strategy on live servers can not be compared to my previously posted live dps test.

Monday, April 6, 2009

DPS test

Synopsis
This is a little dps test with about the same gear on 3.0.8 and 3.1. Lvl 80 dummy.


I promised this a while back and now did it finally. A dps test. Now I am not the best dpsser there is. I lack experience. Though I did ok I think. I dpssed on a lvl 80 dummy (not 83 boss) because they were mostly occupied.
Both test were done over about 6 minutes (2 berserks).

So first in 3.0.8:
Glyphs:
  • Glyph of Mangle
  • Glyph of Rip
  • Glyph of Rake (though this does nothing dps wise)


All cycles ended a few seconds after berserk was of the 2nd cooldown. So this dps is the dps I did over that period. It was easy keeping the cycles up and didn't let any buff/debuff go off for too long. So it is pretty accurate and ok dps I think.
I did Ferocious bite 6 times. That is every time I berserk and 2-ce in the rest of the 3 minutes, done when Tigers fury gave me energy and Rip and SR had a long uptime already.

Now for 3.1.0 (PTR):
Glyphs:
  • Glyph of Savage roar (3% extra damage when SR is up)
  • Glyph of Shred (2 seconds extra Rip time, maximum iof 6)
  • Glyph of Rip
The glyph of Savage Roar is available on PTR. It can not be discovered in traditional way though (Northrend Inscription Research). I did those all and there are none left. They will be thought by drops from bosses. A book that when read will give inscribers a random glyph they don't know yet. Glyphs on PTR can be bought from vendors (in Dalaran) for a few silver.

Since I had no Glyph of Mangle this was a hard test. After a few tries I got the hang of the cycle. The DPS meter shows 3884, but should be more like 3950 cause after the 6 minutes rip ticked on a bit. The real dps should have been higher too because I did a misclick and hit SR when it was up at 25 seconds left and Rip was off. Having no SR for extra energy then and unlucky crits made rip not tick for about 10 seconds.
It was easy keeping Faerie Fire up though. 5 minute cooldown is nice. Though it is bugged on TellMeWhen (and maybe all timers) since it didn't show uptime left.
The DPS is not as high as it promised to be a while ago, even though I have Glyph of Savage Roar now. One reason for it is that FB doesn't always crit now. (Only 25% extra from Rend and Tear).

Now the comparison:
  • White damage: is about the same. 373k damage vs 372k damage. That did not change much, or at all.
  • Ferocious bite: in 3.1.0 I had the opportunity to do a LOT more FB then in 3.0.8. One FB every Berserk and 4 in between Rips. Main reason for this is the 26 seconds Rip takes. When having 5 CP and more then 10 seconds left on both SR and Rip you are "forced" to do FB. Also, not all FB were crits anymore. Total FB is up but average damage is down.
  • Rake and Rip: In 3.1 I had trouble with the rotation, though they did a lot more damage. Rip did 84 % more damage per tick though Rake did only 10% more per tick.
  • Mangle and Shred: I did more mangle (only 12 seconds debuff vs 18 seconds), though the total number of shreds and Manlge is up. The reason is that you get more energy to spend on those hits because Rip takes less damage. It was a bit hard to always get 3 shreds in before rip was down though.
Cionclusion; The main damage increase comes from Rip. So it looks like I might should be doing less FB and more Rip, waste some energy and with 15 seconds left on Rip and 10 on SR I should be doing SR in that case and be ready to hold Rip up.
You can see I had trouble with the cycles. Rip and Rake ticked a lot more in 3.0.8 then in 3.1.0. Though they did a lot more damage (due to Crits). Main reason for this was Rip being up longer. I was also able to get more total mangle + shred. The main reason for this was that Rip was up a lot longer.
To be continued...

Sunday, April 5, 2009

Some more blue posts

Synopsis
Some blue post and my comment on it.


Blue post: Feral DPS
The main issue we are running into here is that the PvE dps, when pulled off properly, can be pretty high and that is what has caused some of the nerfs in 3.1. We recognize that maximizing PvE dps can require a fairly complex rotation which doesn't translate very well to PvP dps and we are considering some changes to improve that in the future.
One example would be to make Rend and Tear include mangle in its damage bonuses or add a glyph of some kind that affects more PvP centric abilities. We are just trying to be very careful to not be so focused on one aspect of the game (PvE or PvP) that we over do it in the other one.

Maybe it would be good to simplify the rotation a bit then? I don't want to be compared to a warlock that spams shadowbolt this way. Melee is not as simple as ranged DPS as it is. When you can't stand still and dps, your rotation will be screwed up. Don't give us the potential to be OP, remove that potential and make us as good as any other class.
And mangle is only a PvP thing. It has been established that mangle is a necessary evil for dps, but shred is not a real thing to use in pvp.

Blue post: New Druid form models
Druid forms are not coming in 3.1, but (big but) we are working on them. I have to say that when these do go live, it will have been worth the wait.
Finally! I myself am thinking more like an option: Form of the beast, where you can target any cat and assume it's form for catform. Would be nice and confusing though when people are assuming we are pets rather then druids.

Blue post: Feral tanking in 3.1
Bears used to have the highest armor and highest health which is no longer the case (obviously), but we added the shield ability and improve their cooldowns to try and bring them more in-line with other classes. We are keeping an eye on them and will make improvements if they turn out to be a clearly inferior tank.
The word: "clearly inferior" is unsettling. So what if we are an inferior tank, but it is not as clear. We'll be clearly not used as tanks. I recommend my guild to clearly not use any druid as MT. Only because we are not clearly inferior, but only slightly inferior. Why would a progress raiding guild ever use a druid? Why test how good a druid is as tank and wipe an extra 4 hours to find out you better use a warrior to tank?

Thursday, April 2, 2009

Maim my ass off... (Blogsourcing)

Synopsis
With not much melee around there is a good chance you will be maiming in Ulduar.


Last night I was in PTR in Ulduar, testing General Vezax. There was no thrash this time, but compared to last time we only had 1 rogue. The people that could interrupt were that rogue, 1 DK, me and an other druid in catform. I never was in a raid as feral, so I don't even know if Maim could interrupt spellcasts on bosses before 3.0.

Anyway it sucks! For kick a rogue only needs 25 energy. For maim we need to have Combopoints and it costs us 35 energy. A major DPS nerf. When it is your time to interrupt you want to be able to do that immediately. And you have to be ready!. That meant that it sometimes took 20 seconds of waiting time. 20 seconds of keeping GCD ready, 20 seconds of seeing your energy being full, 20 seconds in which you see Rip, SR, Mangle and Rake all drop off from your target... So fair to say my DPS was not optimal. That plus there was a dps nerf about 700 dps for cats on that boss. Well I think it would be about 700 dps even if I didn't interupt.
Also TellMeWhen still isn't fixed and instead of only showing my debuffs it shows debuffs casted by others too, though mine has priority, meaning it will show my rip with 2 seconds left before the other druid's rip with 16 seconds left. But after my Rip is gone it will show the other druid's Rip.

My dps could have been higher but the bossfight itself is totally unreliable too. We were playing from Europe and the server is in the US. That meant we had a .325 latency. Meaning I see the spellcast when it is already going and the boss knows I maimed him somewhat later too. So I had to keep GCD ready.

But it is my thought the boss is bugged. Because of a special shirt GM's provided us for this fight we were all hitcapped and my maim did always hit. The split second I saw the spell being cast I maimed but often the boss kept on casting his spell anyway. He also has the tendency to, after having a cast go through, cast 2 more after that, without others being ready for that. So that was a definite wipe every time.

Now the blogsourcing part of the post; I have a question for you on why maim doesn't always work.
Also I checked combat log and I wonder how that works too. My combat log showed me casting maim and doing x damage. 2 lines below that I saw the General Vezax his spell hit me. The thing I want to know on how that works is: Is the combat log local or server side? For instance, chat is server side. When you type a message and there is a lag you will not see the message. The message has to be processed by the server first and then will be given back to you (and whomever it may concern) and only then the message can be read. Does the combat log work the same? If you maim does the server have to process it and then you will see the maim in your combat log or will the combat log show it the second you cast it, not considering whether the server has received the maim?

PS in this case it could have been that the cast was ready before I maimed and that during those 2 lines I mentioned earlier the spell was traveling from him towards me. Still the change for that is really small, because since I was in melee range the spell (aoe) would have to hit me immediately.

Monday, March 23, 2009

Blogsourcing: Malygos DPS

Synopsis
I am asking you to take a look at my malygos tries and tell me what I did wrong or if druid dps at the moment really sucks.


So we did Malygos 6 minute tries tonight. Now you must know as soon as we knew it was fail we stopped, well at least didn't do the last phase. Last try we were able to get him to 50% before he went in the air the 2nd time. We failed in phase 3 though. I got 2 beams and a cloud I didn't notice soon enough and I died way too early. 6:30 was the time we used.

A couple of things. I was the only feral druid (meaning I had to mangle). I tanked in phase 2... and I am melee. The dps buff things were not placed optimal a lot of times for melee. You can see rogues struggling too. And we can't dps when he is in the air. Well not optimal anyway.

So I am gonna leave this to people who can compare to their own experiences. I am a lonely druid in my guild. One joined us recently but wasn't on this fight. How did I do? Outsourcing on my blog.. blogsourcing. I hope you people can help me.

Some other information. I was in full cat spec and full cat gear. Only switched my main hand when I was tanking in phase 2.

Numbers say more then gear. So Rawr tells me that my unbuffed damage with my current gear should be doing 2963 dps. If you want to check my gear you might be able to see my gear on my armory profile (see left for link) but I am often in tank spec and in tanking gear.

WWS Link

Would love to hear you tell me where I suck! ;)

Wednesday, March 18, 2009

Ulduar testing - General Vezax

Synopsis
Ulduar is fun!


2 days ago I went to Ulduar on PTR to test General Vezax. Finally there was hard trash!
It was really fun to do a boss/trash of which you know virtually nothing.

First of all there are no glyphs in PTR testing. They disappear when you zone. So there was no glyph of maul. If you have that glyph (and you should, there is a good chance you are tanking 2 mobs, like I did), you need to make sure you don't hit a cc-ed target. Yes you hear it. You need to cc trash!

In the rest of the post you will find some description of the fight, a bit on tactics and how druids are good with that. Also at the end there is some remark of awesome druid dps.

The trash before the boss consists of 4 packs. They are all level 82 (heroic 5-man boss level). The pack consists of about 9 or 10 mobs. You have to work with corner pulls and MD to tanks so the mobs will come closer before you attack. You need 2 tanks minimum, but with the great thing called dual spec you can have a couple of melee dps convert to tank for the trash if you want. You'll need to cc 4 or 5 mobs. Some mobs fear, others stun. Fear will wipe you if you run into a second group.
So tactics is back. Now we are finally getting a buff to swipe we might not even want it because you have to be away from cc-ed mobs instead of standing with your ass to them.

After killing 2 of the 4 groups (in our case the 1st and 3rd group) a sort of miniboss (hard mob) is set loose. It will patrol and you will agro it. You need to pick it up and tank. It will shoot out some kind or shadow thing which you can easily walk away from if you watch for it. At 25% intervals there will be an add spawning and the boss will become immune untill the add is down.

We did the trash with 3 tanks, me being one of them, tanking 2 melee adds. I felt safer using cooldowns on them once in a while. That is how hard they are. I have no real testing information on the tanking though.

I didn't get too much info on the boss. After 5 tries Ulduar shut down. Some things I know of, the boss itself hits very hard and there is no mana regen for mana users. Max int gear is needed. You need to stand in green stuff to regen mana, but for each mana regenerated you loose life. So melee; never go into it! The boss needs to be kited. I myself am thinking of a tactic where the MT healers are constantly in the green shit and a couple of raidhealers that heal the healers and rest of the raid.

A few more tips:
  1. Everyone should be down from the platforms when you enter the room. If not the raid gets massive damage.
  2. When you wipe on the patrolling add, stay away from the edge of the platform. It will deathgrip people from the platform and kill them instantly.
As far as cat dps goes (I dpssed on the boss) it is HUGE. My dps was always on top or near (only to be passed by some elemental shaman that had a 50% dps buff). Even when I totally screwed up my rotation I was at nr 5. The damage done varied. Once the MT dies (moving healers forgetting to heal the tank... you can't always count on the best healers when pugging on PTR) the boss will pick up the raid one by one and oneshotting them.
Also I finally had some other (decent/good geared) cats with me in the raid. I did more dps then they did, so that is some sort of confirmation that I don't totally suck on dps.

Found out that TellMeWhen is a bit bugged on PTR (I think). Whenever my Rake was finished, I then saw it up again with 2 seconds left or so, which was probably the rake cast by someone else. That was very confusing making me not as efficient in dps as I could be. Also a note for self; don't change the setup of TellMeWhen on PTR compared to live. It confuses!

Thursday, March 5, 2009

Swipe swoop - another epic story

Synopsys
Swipe might be OP... Ya think?


This will be a bit more shorter then my last story. More of a joke with a great punchline.
Last night we did Naxx 25 again. As boring as it is on the spider wing our DK tank wanted to make it a... bit... more exiting. In Grand Widow Faerlinas room the trash consists of 4 or 5 packs of 10 caster trash and a pack of about 15 small spider. So he pulled them all!
I was fully cat on this run and I had planned on swiping these mobs. I must say I was lucky I was one of the last to die (how I managed to live that long, I have no idea). Anyway I had SR up the whole time (gotten myself a 34 sec buff on a big spider before that) but I did not use Berserk which would have meant even more dps.

On that trash on damage done I (Monedula) am just a bit over our DK tank, but just look at the DPS.



17k DPS. So swipe might be a wee bit OP!