Synopsis
Sorry for the Dutch title. Translated it means "Don't talk shit". It is funny in Dutch because it is not usual word usage. The sentence in itself is a direct translation, word for word, from English to dutch.
Anyway it refers to Blizzard PTR patchnotes. It is talking shit.
What the hell does this mean: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
??? Any idea anyone?
I think it might refer to a system like items. An item has x points to spread. Some in agility, some in stamina etc. If I am correct it means that in case of mangle, mangle is reduced by 11%.
If so I did a bit of calculation.
Instead of 5.9k dps on General Vezax I would do about 5.5k. The value was really close to 5% dps loss. One thing though, this os on a fight where you can non stop use the boss as a target dummy. Other fights, like Yogg where you mangle more then Shred and Rip, you will see more dps lost.
Still only guessing. Tell me if someone at Blizzard grew some brains and tried to explain to us how the internal point value of abilities is used. Bogus patchnotes imo.
Here is the (Dutch) "song" by Dingetje. I think I was 10 at the time this was a "hit". Prolly 20 years ago.
Showing posts with label Nerf. Show all posts
Showing posts with label Nerf. Show all posts
Friday, June 19, 2009
Saturday, March 14, 2009
Recap on blizzard brain malfunction.
Synopsis
My thoughts on PTR proposed nerfs. Or rather... why Blizzard doesn't know what it is doing.
This is a little bit old, but still valid I think. It happened before I had my blog and posted it in other places. So here it is.
Most of you know Ghostcrawler. I am talking about the Blizzard Blue poster. I always liked him and his insights on druid mechanics and his affords to do whatever they did in the past. It has only come to me recently that the poor chap obviously has no brain or is either telling flat out lies: http://forums.worldofwarcraft.com/thread.html?topicId=15443285411&pageNo=12#228
The post he did was on the stamina nerf druids are getting in PTR.
Quote:
"In order to keep our goal of having all 4 tank classes capable of handling Ulduar, we need to get tank health pools a little closer together.
While I won't hide that this is a nerf for bears, we also don't want to get to the point of having a "mana sponge" tank, now that we are making mana more of an issue for healers.
If druids slip behind as a result of lack of mitigation, avoidance or cooldowns, we will buff them."
I can understand their goal to make us all have about equal health so not one class is preferred over any other for tanking. Having a lot of health to compensate for the fewer mitigation of druids will indeed lead to mana sponging. The thing that makes me angry is the part where a flat out stamina nerf without anything in return is considered to make druid tanks easier on the healers. If anything we will now require a lot more healing (and mana).
Instead he should have said they think we are currently OP. That could be debated and would have been a valid reason. Don't tell me to a nerf is good for the healers.
Sorry about the nagging ;)
My thoughts on PTR proposed nerfs. Or rather... why Blizzard doesn't know what it is doing.
This is a little bit old, but still valid I think. It happened before I had my blog and posted it in other places. So here it is.
Most of you know Ghostcrawler. I am talking about the Blizzard Blue poster. I always liked him and his insights on druid mechanics and his affords to do whatever they did in the past. It has only come to me recently that the poor chap obviously has no brain or is either telling flat out lies: http://forums.worldofwarcraft.com/thread.html?topicId=15443285411&pageNo=12#228
The post he did was on the stamina nerf druids are getting in PTR.
Quote:
"In order to keep our goal of having all 4 tank classes capable of handling Ulduar, we need to get tank health pools a little closer together.
While I won't hide that this is a nerf for bears, we also don't want to get to the point of having a "mana sponge" tank, now that we are making mana more of an issue for healers.
If druids slip behind as a result of lack of mitigation, avoidance or cooldowns, we will buff them."
I can understand their goal to make us all have about equal health so not one class is preferred over any other for tanking. Having a lot of health to compensate for the fewer mitigation of druids will indeed lead to mana sponging. The thing that makes me angry is the part where a flat out stamina nerf without anything in return is considered to make druid tanks easier on the healers. If anything we will now require a lot more healing (and mana).
- Take 2 tanks. Both druid, both have 40% dodge and 30k armor. One has 45k health, the other has 35k health. Since the one with 35k health is closer to death you will have to heal him harder to make sure spike damage will not kill him. That means more overhealing. So less health is more mana needed, thus lowering stamina will make us require more healer mana.
- Druids that have the Essence of Gossamer, like me, will see that once they are fully raidbuffed, the stamina boost has lost a lot of its value. Rawr shows unbuffed it is the nr2 trinket, while fully buffed it has dropped to the 4th place. The Valor Medal of the First War is way more valuable. Now we will see a stamina nerf making all items that have stamina on them have more value. Also coinciding with an armor nerf we will see items that have armor on them becoming a lot more worth in value too. This means more stamina and armor items then agility/dodge items. So we get hit a lot more because this is indirectly a dodge nerf. More hits is more healing required. More healing required means a more healer mana consumed.
Instead he should have said they think we are currently OP. That could be debated and would have been a valid reason. Don't tell me to a nerf is good for the healers.
Sorry about the nagging ;)
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