Synopsis
Cat dps is really nice! Really nice. However some fights are not made for us.
My raidleader finally got to put up some WWS from fights.
First up General Vezax (last week). We did some wrong strategies on him to start out with. Ranged dps gets an imba buff but not for the fights where we were.
WWS Vezax tries
(Showing only Bosses, I was tanking on trash).
I do not have the Savage Roar glyph yet and in most of the fights I needed to mangle. In all fairness the DK often had to pull a cloud and the rogues were on interrupt duty. For the tries that we did with the tactic that got em down in the 4th try the next day, the WWS is bugged. There was more ranged dps at the top. The last try we took him down on I really screwed up my rotation. A try before that I was at nr1 damage done, 5.2k dps (recount data) 4 or 5 minutes into the fight.
Other fights are often not as nice for druids. Our main dps comes from Rip. We do ok, but when Rip comes in we go to the top. There are a lot of fights that have us on waves of trash. That is not nice for us.
This week we took down 10 bosses in 2 days already. I was there for all fights this time and tanked a lot. I listed the bosses below. Linked a WWS for most of em. (Those that are not linked you can find if you select different fights in the other WWS)
Flame leviathan
Fun fight, no traditional fight. So nothing much I can say about it.
XT-002
Cat; Was new for me. We 2-shotted him so I never got the chance to learn the fight. The rogues are up there so I should be near there too. However the boss completely becoming immune a couple of times in the fight means you loose all dots. My dps should be higher, though it is more suited for rogues.
Kalogarn
Cat; We 2-shotted this one too. So my dps is low again. I was learning the fight, while most knew what to do. Though the targets that are up are really good for cat DPS. When you are on the arm you will move away before it dies and let ranged finish it. In that time you can have Rip ticking while you focus on the main target.
Auriaya
The only boss we really had difficulties with that day.
I was tank here. You need 4 tanks to survive the 4 adds which die within a minute. Makes you pretty much useless for the rest of the fight. The main task I set before myself was to make sure nobody died. Whenever the large pack of little cats was nuking 1 guy I did Demoralising Roar. I think it is really helpful, though in later fights healers got it down and never let a person die again.
Something else I did was assist in killing the jumping add away from the raid. Taunting it too when the jumping was over. If he dies in the pack the whole raid is standing in a voidzone. This guy is really not tankable. Control of raid dps is a must here.
We then skipped a few bosses;
Hodir
Main Tanked him all the way. Full frost resistance.
Freya
Tanked adds here. We tried 3 tries with 1 tree up. That is really hard. Because it was late we took it down and killed Freya easily.
The next day...
Thorim
Tanking; The gauntlet was not that hard anymore (after wiping the weak before for a few hours). Get 2 mages to sheep the whirlwinding mobs that stun. Didn't do the gauntlet though, I tanked in the arena.
At first we tanked em in 3 groups (3 tanks). We didn't get the adds down, though that should not be really bad since you just need to survive till the gauntlet is done. However the less adds the better. Best to do is all aoe tank in the center. The tank who gets agro tanks the champions. These need to be disarmed and there is no real problem. All adds get aoe'd down.
Then when Thorim comes he does a real nasty debuff to tanks once in a while, that will get em easily killed. We started taunting and having alternative tanking by 2 tanks. Though phase 1 might not need that much tanks when all stay in the center, it is a nice thing to have 4 tanks so you can risk 2 dying. However we needed to battleress them too.
Mimiron
Cat; Something like last week. No WWS available. I managed to see dps I did in phase 1. 5.2k and top 3 for sure. Even with running in and out. In phase 2 you need to run to his back all the time and dps suffers. In phase 3 I stood under the head again. Doing nothing, just soaking blows from bomb bots bearform, cat gear and spec. Dps suffered there enormously.
Phase 4 I was again high on dps. When the tank died the lower part immediately turned to me and before I could go bear I died. Not my fault I died this time. Luckily our DPS DK tanked him till the end.
It was near the end of the raid day and with 30 minute trash killing ahead we went back and took some bosses we skipped.
Razorscale
Tanked adds; oneshotted him. Can't believe how easy he was. Of course most of us knew the fight already, but the tactics were so simple to learn and understand.
Ignis the Furnace Master
Tanking; The boss our guild knows the best of all guilds on my server probably. We had the server's first kill. This boss has been fixed and hugely nerfed. Kiting him, I only was in danger once (35% health) and I used Barkskin. Since nobody died in the fight we all got the meta-part for the immortal variant in Ulduar.
2 days of no raiding ahead. Getting some sleep, reading, replying to Tarskin. Sunday we'll get to Yogg-saron and hopefully/probably kill him on monday or teusday.
PS I have 3 t8.5 items now. The gloves. Using EPGP (dkp) system I will get such a low rating that after we stop with tanking prio it will take 3 months for me to get another item.
Do I now have 2t8 in cat? Sadly no. I have the gloves from Malygos (226) that have a lot of hit. Replacing that 226 gloves and nerfing the rest of my gear to get hitcapped again for another 226 item just for the 2t8 set... I don't know if I should do it. I rather save some emblems for the headslot item and get that enchanted properly.
Friday, April 24, 2009
Wednesday, April 22, 2009
Go for improved Mangle!
Synopsis
Is it better to get improved mangle or master shapeshifter? With Idol of the corruptor; I think so. iMangle here I come!
Today I just thought of this when I saw the following item on wowhead. Idol of the Corruptor.
As if it was it's destiny, today we got General Vezax down. And guess what he dropped. And guess who got the item. Yep yours truly has the idol now. Now I don't have the time to do this at some point, but I have to do it now, tomorrow Ulduar is waiting again. (Btw more on the Vezax fight later. It is a really nice druid cat fight).
I tested it very shortly, just before we went Yogg-Saron. I did it on cat, and it has no cooldown and a very high proc rate. I guess it is a copy of Idol of Terror, but then with way higher stats. Also there is no cooldown what soever. I think the Idol of terror used to have one. The duration is also 12 seconds and not 10.
Ok so we know it is nice. The thing is, is it worth it taking iMangle for it?
The proc rate for me calculating miss is 61.5%. (see math block 1 below).
With this we can calculate the uptime on a 6 sec cycle and on a 4.5 sec cycle with a 12 seconds duration. This is a really complex thing. I did an attempt to it (see math block 2 and 3 below). If you have real math send it my way!
6 second cycle:
9.1% downtime.
4.5 second cycle:
4.2% downtime.
The difference is 4.9%
Now simplified; (It is late):
What does it give: 2.44% dodge and 1.98% crit for me.
4.9% extra downtime comes to 0.12% dodge and 0.10% crit.
In bossfights you have to consider the fact that you will be not able to dps some time. Meaning the buff drops often. The sooner it can be up the better. It is a stab in the dark but I would double those values. Then it is pretty significant.
For iMangle we would sacrifice Shapshifter and Master Shapeshifter. You dont want to drop anything else really.
2 points in Master Shapeshifter give 4% damage done = 4% threat.
iMangle gives threat back in a dps cycle. Taking a quick look at an old post by Kalon we can see that iMangle does 2.8% more threat.
I don't now how valid the stats currently are. But I want to believe that what he posted then is in general true.
In total we would loose 1.2% threat and gain dodge and a bit more SD.
Also we can go back to 5/5 furor which is really nice since you can't always choose the moment the pull is gonna be. Having a 100% certain 10 rage can avoid some nasty stuff.
As I have seldom threat issues I am willing to trade the threat for some extra dodge, especially when progressing in Ulduar. This will be my spec as of tomorrow: Link
Below you will find the math I used to calculate the values as mentioned in Block 1, 2 and 3.
Math Block 1
First of all the proc rate. Idol of Terror is said to have 68% proc rate (wowhead.com) I did a quick test on a lvl 83 target dummy. For me I got 52 procs in 51 hits, 28 crits and 6 misses. On hit/crit for me that comes down to 52 / (51 + 28) ~= 66%. So I'll take the 68% as a fact for now.
I also, with current gear, miss 2.33% percent of the time. I get parried (15% cap) 7.25% of the time. So that is a 100 - 2.33 - 7.25 = 90.42% hit chance.
Total percentage of proc = 68% * 90.42% ~= 61.5%. The chance to miss is 38.5%.
Math Block 2
When it procs it has to be renewed within 6 seconds or 12 seconds. So there are 2 chances not to drop it. The chance it drops is when they both miss = 38.5% ^ 2 = 14.8%
Every time mangle is off cd it can be renewed at 38.5% chance.
1 time: 38.5% ^ 1 = 38.5%
2 time: 38.5% ^ 1 = 14.8%
3 time: 38.5% ^ 1 = 5.7%
4 time: 38.5% ^ 1 = 2.2%
5 time: 38.5% ^ 1 = 0.8%
Now there is a 0.8% is will go to 5 misses.
This means that there is a 2.2% - 0.8% chance = 1.4% chance it will only go to 4 misses. This has been implemented below:
So if it drops is will be down for:
30 seconds 0.8% of the time
24 seconds 1.4% of the time
18 seconds 3.5% of the time.
12 sec 9.1% of the time.
6 sec 23.7% of the time.
Average downtime calculation:
time * percentage
-> 6 * 23.7% + 12 * 9.1% + etc.
-> 6 * 0.237 + 12 * 0.091 + etc.
The result is the average downtime.
Average downtime = 3.72 seconds IF it is down. Chance on that is 14.8% so average downtime with 12 seconds is 3.72 * 14.8% = 0.55 seconds per 6 seconds = 9.1% downtime.
Math Block 3
When it procs it has to be renewed within 4.5 seconds, or 9 seconds. If not it can be renewed after only a 1.5 second downtime. So there are 2 chances not to drop it.
(Most of the math is the same as in block 2)
So if it drops is will be down for:
19.5 seconds 0.8% of the time
15 seconds 1.4% of the time
10.5 seconds 3.5% of the time.
6 sec 9.1% of the time.
1.5 sec 23.7% of the time.
Average downtime calculation (see block 2)
Average downtime = 1.70 seconds IF it is down. Chance on that is 14.8% so average downtime with 12 seconds is 1.70 * 14.8% = 0.25 seconds per 6 seconds = 4.2% downtime.
Is it better to get improved mangle or master shapeshifter? With Idol of the corruptor; I think so. iMangle here I come!
Today I just thought of this when I saw the following item on wowhead. Idol of the Corruptor.
As if it was it's destiny, today we got General Vezax down. And guess what he dropped. And guess who got the item. Yep yours truly has the idol now. Now I don't have the time to do this at some point, but I have to do it now, tomorrow Ulduar is waiting again. (Btw more on the Vezax fight later. It is a really nice druid cat fight).
I tested it very shortly, just before we went Yogg-Saron. I did it on cat, and it has no cooldown and a very high proc rate. I guess it is a copy of Idol of Terror, but then with way higher stats. Also there is no cooldown what soever. I think the Idol of terror used to have one. The duration is also 12 seconds and not 10.
Ok so we know it is nice. The thing is, is it worth it taking iMangle for it?
The proc rate for me calculating miss is 61.5%. (see math block 1 below).
With this we can calculate the uptime on a 6 sec cycle and on a 4.5 sec cycle with a 12 seconds duration. This is a really complex thing. I did an attempt to it (see math block 2 and 3 below). If you have real math send it my way!
6 second cycle:
9.1% downtime.
4.5 second cycle:
4.2% downtime.
The difference is 4.9%
Now simplified; (It is late):
What does it give: 2.44% dodge and 1.98% crit for me.
4.9% extra downtime comes to 0.12% dodge and 0.10% crit.
In bossfights you have to consider the fact that you will be not able to dps some time. Meaning the buff drops often. The sooner it can be up the better. It is a stab in the dark but I would double those values. Then it is pretty significant.
For iMangle we would sacrifice Shapshifter and Master Shapeshifter. You dont want to drop anything else really.
2 points in Master Shapeshifter give 4% damage done = 4% threat.
iMangle gives threat back in a dps cycle. Taking a quick look at an old post by Kalon we can see that iMangle does 2.8% more threat.
I don't now how valid the stats currently are. But I want to believe that what he posted then is in general true.
In total we would loose 1.2% threat and gain dodge and a bit more SD.
Also we can go back to 5/5 furor which is really nice since you can't always choose the moment the pull is gonna be. Having a 100% certain 10 rage can avoid some nasty stuff.
As I have seldom threat issues I am willing to trade the threat for some extra dodge, especially when progressing in Ulduar. This will be my spec as of tomorrow: Link
Below you will find the math I used to calculate the values as mentioned in Block 1, 2 and 3.
Math Block 1
First of all the proc rate. Idol of Terror is said to have 68% proc rate (wowhead.com) I did a quick test on a lvl 83 target dummy. For me I got 52 procs in 51 hits, 28 crits and 6 misses. On hit/crit for me that comes down to 52 / (51 + 28) ~= 66%. So I'll take the 68% as a fact for now.
I also, with current gear, miss 2.33% percent of the time. I get parried (15% cap) 7.25% of the time. So that is a 100 - 2.33 - 7.25 = 90.42% hit chance.
Total percentage of proc = 68% * 90.42% ~= 61.5%. The chance to miss is 38.5%.
Math Block 2
When it procs it has to be renewed within 6 seconds or 12 seconds. So there are 2 chances not to drop it. The chance it drops is when they both miss = 38.5% ^ 2 = 14.8%
Every time mangle is off cd it can be renewed at 38.5% chance.
1 time: 38.5% ^ 1 = 38.5%
2 time: 38.5% ^ 1 = 14.8%
3 time: 38.5% ^ 1 = 5.7%
4 time: 38.5% ^ 1 = 2.2%
5 time: 38.5% ^ 1 = 0.8%
Now there is a 0.8% is will go to 5 misses.
This means that there is a 2.2% - 0.8% chance = 1.4% chance it will only go to 4 misses. This has been implemented below:
So if it drops is will be down for:
30 seconds 0.8% of the time
24 seconds 1.4% of the time
18 seconds 3.5% of the time.
12 sec 9.1% of the time.
6 sec 23.7% of the time.
Average downtime calculation:
time * percentage
-> 6 * 23.7% + 12 * 9.1% + etc.
-> 6 * 0.237 + 12 * 0.091 + etc.
The result is the average downtime.
Average downtime = 3.72 seconds IF it is down. Chance on that is 14.8% so average downtime with 12 seconds is 3.72 * 14.8% = 0.55 seconds per 6 seconds = 9.1% downtime.
Math Block 3
When it procs it has to be renewed within 4.5 seconds, or 9 seconds. If not it can be renewed after only a 1.5 second downtime. So there are 2 chances not to drop it.
(Most of the math is the same as in block 2)
So if it drops is will be down for:
19.5 seconds 0.8% of the time
15 seconds 1.4% of the time
10.5 seconds 3.5% of the time.
6 sec 9.1% of the time.
1.5 sec 23.7% of the time.
Average downtime calculation (see block 2)
Average downtime = 1.70 seconds IF it is down. Chance on that is 14.8% so average downtime with 12 seconds is 1.70 * 14.8% = 0.25 seconds per 6 seconds = 4.2% downtime.
Monday, April 20, 2009
First Mimiron - an epic story
Synopsis
Last night we killed Mimiron. It wasn't pretty. But then it wouldn't be epic now would it?
Last night was the 4th day of raiding in Ulduar for our guild. We skipped Saturday and went at it again on Sunday.
We went back to the hotfixed Ignis and killed him, first on the server. We got the server first because we spent 3 hours wiping on him on Wednesday already (before the fix). After that we went to Mimiron, who promised to be a real challenge. I wasn't there for the most part. Wasn't online soon enough and the raid was full as we don't use signups while progress raiding. As soon as enough people are online we go at it.
I did get subbed in at Mimiron and then got subbed out (see my previous post).
Then I got back in and we got to phase 4 that try with half the raid alive. The next try we went to phase 4 again, but this time with all 25 people alive. This is where it became epic.
None of us had any real practice on phase 4. Though phase 4 is a combination of phase 1, 2 and 3. So we acted like it was phase 1, dodging the barrage and having a tank on the head.
However for me phase 4 ended very quickly. The lower part started to cast his aoe and I ran out. Hard to see where mines are (with the middle and top part stacked on top of the lower part) I managed to not hit any mine! I turned around and ran to his back again. Just at that time it occurred to me that he was doing barrage. Which is like Lurker but slower and only 150 degrees or so.
You might wonder: How did you notice the barrage then. Well I saw my fat Tauren corpse on the floor. That was pretty much it for me.
The fight continued though. One by one we started dying (I was not the first to die btw). Rockets, barrage, the top part killing our ranged tank, some melee getting hit by a mine, and of course the normal shooting an hitting of the middle and bottom part respectively.
All 3 parts have to die simultaneously (within 10 or 15 seconds), or they repair to 50%. So we were trying to coordinate that. First time ever we were doing that so it was 3 people yelling different numbers on vent. "Stop at 5!" - "It is at 3.5" - "Bottom part is at 2.1million" - "No stop at 5%"
When you kill them there is actually a small bar left. They are not fully dead. So it is kinda hard to see if a part is dead or not. Because of people dying we had to take them close to death or else we could not burst the last few to death.
The lower part died first, then the head, though it seemed the head had died first. The few people left were nuking all they had. At that point the lower part was at 20% health again. It had started repair! People on vent crying out in dispair when just at that moment: DING! 25 people had gotten the achievement. Apparently the lower part had not repaired fully yet meaning it was still dead.
The raidleader and tank were so overjoyed they accidentally ran into a mine afterwards and died. We had 6 people left standing.

Next up General Vezax.
Status: 10 bosses down, 3 server first kills, 10 horde first kills. Working on general Vezax atm.
PS. A lot is happening in wow now. Making a pretty large number of posts. Be sure to check if you didn't miss any.
Last night we killed Mimiron. It wasn't pretty. But then it wouldn't be epic now would it?
Last night was the 4th day of raiding in Ulduar for our guild. We skipped Saturday and went at it again on Sunday.
We went back to the hotfixed Ignis and killed him, first on the server. We got the server first because we spent 3 hours wiping on him on Wednesday already (before the fix). After that we went to Mimiron, who promised to be a real challenge. I wasn't there for the most part. Wasn't online soon enough and the raid was full as we don't use signups while progress raiding. As soon as enough people are online we go at it.
I did get subbed in at Mimiron and then got subbed out (see my previous post).
Then I got back in and we got to phase 4 that try with half the raid alive. The next try we went to phase 4 again, but this time with all 25 people alive. This is where it became epic.
None of us had any real practice on phase 4. Though phase 4 is a combination of phase 1, 2 and 3. So we acted like it was phase 1, dodging the barrage and having a tank on the head.
However for me phase 4 ended very quickly. The lower part started to cast his aoe and I ran out. Hard to see where mines are (with the middle and top part stacked on top of the lower part) I managed to not hit any mine! I turned around and ran to his back again. Just at that time it occurred to me that he was doing barrage. Which is like Lurker but slower and only 150 degrees or so.
You might wonder: How did you notice the barrage then. Well I saw my fat Tauren corpse on the floor. That was pretty much it for me.
The fight continued though. One by one we started dying (I was not the first to die btw). Rockets, barrage, the top part killing our ranged tank, some melee getting hit by a mine, and of course the normal shooting an hitting of the middle and bottom part respectively.
All 3 parts have to die simultaneously (within 10 or 15 seconds), or they repair to 50%. So we were trying to coordinate that. First time ever we were doing that so it was 3 people yelling different numbers on vent. "Stop at 5!" - "It is at 3.5" - "Bottom part is at 2.1million" - "No stop at 5%"
When you kill them there is actually a small bar left. They are not fully dead. So it is kinda hard to see if a part is dead or not. Because of people dying we had to take them close to death or else we could not burst the last few to death.
The lower part died first, then the head, though it seemed the head had died first. The few people left were nuking all they had. At that point the lower part was at 20% health again. It had started repair! People on vent crying out in dispair when just at that moment: DING! 25 people had gotten the achievement. Apparently the lower part had not repaired fully yet meaning it was still dead.
The raidleader and tank were so overjoyed they accidentally ran into a mine afterwards and died. We had 6 people left standing.

Next up General Vezax.
Status: 10 bosses down, 3 server first kills, 10 horde first kills. Working on general Vezax atm.
PS. A lot is happening in wow now. Making a pretty large number of posts. Be sure to check if you didn't miss any.
Great addons have lazy people behind it.
Synopsis
Go RPB if you are not hooked to TMW yet.
I have told you about TellMeWhen in this (link) post.
I have told you about macaroon being bugged, and the lazy programmer finally making a new version that now in 3.1 works (though there was no working version for the first 2 weeks of 3.0.8.
The same thing happened to TMW. The programmer was lazy. I posted on curse 2 weeks before 3.1 went live the following bug (on PTR);
The setting: Show me only if casted by myself was bugged. It should show Rip and Rake only when I casted it, but instead it will show any Rip and Rake casted by anyone. However if mine is active it will show mine before any others.
It really pissed me off because I got subbed from Mimiron because I was doing low dps. I got back in though after the other druid had to leave and we killed him! There was no other druid so the buggy addon didn't bother me much then, though my dps was still low because of me soaking bomb bot blows in phase 3 and doing little else.
This is the supposed fix: (didn't get a chance to try it yet).
elseif ( isMine or not icon.onlyMine ) then
replace it with:
elseif ( (isMine and UnitIsUnit(isMine, "player")) or not icon.onlyMine ) then
Also TellMeWhen doesn't always show Mangle (Cat)/Mangle (Bear). I need to test that and see if it works with what I posted in my previous post.
So if you are looking for using TMW or RPB, go for RPB. TMW is a great addon, but the programmer behind it is not really interested in making his product work.
Go RPB if you are not hooked to TMW yet.
I have told you about TellMeWhen in this (link) post.
I have told you about macaroon being bugged, and the lazy programmer finally making a new version that now in 3.1 works (though there was no working version for the first 2 weeks of 3.0.8.
The same thing happened to TMW. The programmer was lazy. I posted on curse 2 weeks before 3.1 went live the following bug (on PTR);
The setting: Show me only if casted by myself was bugged. It should show Rip and Rake only when I casted it, but instead it will show any Rip and Rake casted by anyone. However if mine is active it will show mine before any others.
It really pissed me off because I got subbed from Mimiron because I was doing low dps. I got back in though after the other druid had to leave and we killed him! There was no other druid so the buggy addon didn't bother me much then, though my dps was still low because of me soaking bomb bot blows in phase 3 and doing little else.
This is the supposed fix: (didn't get a chance to try it yet).
elseif ( isMine or not icon.onlyMine ) then
replace it with:
elseif ( (isMine and UnitIsUnit(isMine, "player")) or not icon.onlyMine ) then
Also TellMeWhen doesn't always show Mangle (Cat)/Mangle (Bear). I need to test that and see if it works with what I posted in my previous post.
So if you are looking for using TMW or RPB, go for RPB. TMW is a great addon, but the programmer behind it is not really interested in making his product work.
Sunday, April 19, 2009
Mangle & Swipe
Synopsis
The names of Mangle and Swipe have been changed. But even with the new names they might not work in macro's. Here's the solution.
In addition of Karthis' post "Mangle - Skill name changes" I think it is important for people to be aware that his post was not fully complete (at least for Macro's and not RPB). I posted it as comment nr 6 there, but people might miss it. Therefore this post.
I use macro's to not cast Maul and make it easy to keep a cycle up, not having to spam buttons. Something Kalon brought to my attention in the first place.
This is the macro I used:
#showtooltip Mangle - Bear
/cast !Maul
/cast Mangle - Bear
This didn't work anymore. The reason being that the name has been changed to "Mangle (Bear)".
Still replacing "Mangle - Bear" by "Mangle (Bear)" did not work. To make it work you should be using the following:
#showtooltip Mangle (Bear)()
/cast !Maul
/cast Mangle (Bear)()
Same goes for Swipe, since that name has also been changed.
#showtooltip Swipe (Bear)()
/cast !Maul
/cast Swipe (Bear)()
This is probably a bug, something to be fixed by Blizzard later. I don't know if "Mangle (Bear)()" will stop working, though if I had to program it I would make it possible for both to be used so macro's with "()" will not stop working all of a sudden.
PS. This might very well be true for the cat versions too, but I am not using macro's for those. If you are keep this post in mind.
The names of Mangle and Swipe have been changed. But even with the new names they might not work in macro's. Here's the solution.
In addition of Karthis' post "Mangle - Skill name changes" I think it is important for people to be aware that his post was not fully complete (at least for Macro's and not RPB). I posted it as comment nr 6 there, but people might miss it. Therefore this post.
I use macro's to not cast Maul and make it easy to keep a cycle up, not having to spam buttons. Something Kalon brought to my attention in the first place.
This is the macro I used:
#showtooltip Mangle - Bear
/cast !Maul
/cast Mangle - Bear
This didn't work anymore. The reason being that the name has been changed to "Mangle (Bear)".
Still replacing "Mangle - Bear" by "Mangle (Bear)" did not work. To make it work you should be using the following:
#showtooltip Mangle (Bear)()
/cast !Maul
/cast Mangle (Bear)()
Same goes for Swipe, since that name has also been changed.
#showtooltip Swipe (Bear)()
/cast !Maul
/cast Swipe (Bear)()
This is probably a bug, something to be fixed by Blizzard later. I don't know if "Mangle (Bear)()" will stop working, though if I had to program it I would make it possible for both to be used so macro's with "()" will not stop working all of a sudden.
PS. This might very well be true for the cat versions too, but I am not using macro's for those. If you are keep this post in mind.
Drake ^ 2
Synopsis
What to do when you already have a Green Proto-Drake... ?

This is no photoshop. My GF got a Green Proto-Drake a week ago. She screamed so Loud I nearly forgot to tank Sarth. Then Teusday she had a new egg ready. And it contained ANOTHER Proto-Drake. It is like getting pwned by Blizzard. It is imba, but at this point it is sitting in her bank and is worth less then Aged Yolk. The egg and the Drake are Soulbound so she can't even give it to me or sell for a lot of money... Sigh.
What to do when you already have a Green Proto-Drake... ?

This is no photoshop. My GF got a Green Proto-Drake a week ago. She screamed so Loud I nearly forgot to tank Sarth. Then Teusday she had a new egg ready. And it contained ANOTHER Proto-Drake. It is like getting pwned by Blizzard. It is imba, but at this point it is sitting in her bank and is worth less then Aged Yolk. The egg and the Drake are Soulbound so she can't even give it to me or sell for a lot of money... Sigh.
Friday, April 17, 2009
Hey everybody come and see how great I look!
Synopsis
I GOT T8.5 !!!
Just a quick one. got little time. And any time I have I should be raiding but...

I am the first horde on the server to have t8.5 chest, together with a warrior from my guild. Probably the allied guild Revelations got that already. Good chance I am the first druid.
We killed Hodir. He was super easy really. First try we got him to 41%. We took him down third try. I MT-ed with full frost resistance (535).
Some DBM lag (I think) made the other tank die. I Taunted him off too late, though I taunted him as soon as possible. He was supposed to tank without much frost resistance. I don't know why we used 2 tanks to begin with. I tanked him solo the last 30%, though threat was a bit low (with 4 frost items with no offensive stats at all). But I held it ok.
More on Ulduar to come.
Status now: 6 bosses down. (Of course Heroic, what else is there).
First 2 bosses were server fists. The rest is horde first.
I GOT T8.5 !!!
Just a quick one. got little time. And any time I have I should be raiding but...

I am the first horde on the server to have t8.5 chest, together with a warrior from my guild. Probably the allied guild Revelations got that already. Good chance I am the first druid.
We killed Hodir. He was super easy really. First try we got him to 41%. We took him down third try. I MT-ed with full frost resistance (535).
Some DBM lag (I think) made the other tank die. I Taunted him off too late, though I taunted him as soon as possible. He was supposed to tank without much frost resistance. I don't know why we used 2 tanks to begin with. I tanked him solo the last 30%, though threat was a bit low (with 4 frost items with no offensive stats at all). But I held it ok.
More on Ulduar to come.
Status now: 6 bosses down. (Of course Heroic, what else is there).
First 2 bosses were server fists. The rest is horde first.
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